PDA

View Full Version : Guild Wars 2 Sequel announced!


kiahann
06-17-2007, 03:39 PM
Guild Wars Eye of the north.

In the face of Tyria's greatest challenges, heroes have arisen to thwart the forces of darkness. The Titans have been driven back to the demon realms, Shiro has been unmasked, and Abaddon has fallen.

Now a new darkness threatens Tyria. Great earthquakes wrack the lands, opening huge underground complexes beneath the earth. Boiling up from that darkness, an ancient enemy may spell the end of the Age of Man...

Guild Wars players will soon be able to embark on a journey that will take their existing characters into the treacherous reaches north of the Shiverpeak Mountains. There, they must stand side-by-side with both friends and enemies from the past, recruit new allies and heroes, and delve deep into perilous dungeons to face an ancient evil. The fate of the world hangs in the balance. One thing is certain; at the end of this battle, nothing will remain the same.

Guild Wars 2 & Guild Wars: Eye of the North

* Press Release
* Eye of the North
* Media Partners

Press Coverage:

* Kotaku
* Wired.com
* About.com
* G4TV.com
* MSNBC

Expanding the World

Guild Wars: Eye of the North expands upon the continent of Tyria, telling a tale that takes place after the events of the Prophecies campaign.

Players will be able to take existing characters from any of the previous Guild Wars campaigns into Guild Wars: Eye of the North. There, they will find adventures and encounters worthy of battle-hardened heroes who have faced such adversaries as Shiro and Abaddon as they seek to uncover the mystery behind the great earthquakes. The Eye of the North expansion contains only max-level content. There's no time to train raw recruits; no time to study with great masters. Only heroes need apply.


New Races, Old Enemies

In Guild Wars: Eye of the North, players will encounter two new races: the enigmatic Asura, masters of magic who were driven from the depths by a great danger, and the fiercely independent Norn, who are more interested in contests of personal prowess than the troubles of the world around them. And as the Deldrimor Dwarves fight a desperate battle against a new evil welling up out of the earth, players will once again come face-to-face with humanity's most-hated enemy—the Charr.


Delve into the Deep

Guild Wars: Eye of the North introduces another exciting feature to the Guild Wars legacy—multi-level dungeons!

As the story of this expansion unfolds, players will delve into eighteen vast dungeons to face untold enemies, search for clues about the menace facing the world, and uncover new weapons they can use in the final confrontation. These immersive, multi-level dungeons will take characters deep beneath the earth and expose them to challenges the likes of which have never been seen in any Guild Wars game to date.

Become Part of the Legend

Heroes are born in the crucible of conflict and tempered in the flames of battle. Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land. The legends forged within Prophecies, Factions, Nightfall, and the Eye of the North will not be forgotten in the future world of Guild Wars 2.

Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.


Guild Wars: Eye of the North Features

* Tons of new content designed exclusively for your existing Guild Wars characters
* 18 huge, multi-level dungeons to explore
* Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2
* 150 new skills (50 of which are special, roleplaying-only skills) to use against your foes
* 10 new Heroes to help you in your adventures
* 40 new armor sets suitable for the great heroes of the land
* A first look at three of the exciting new playable races in Guild Wars 2
* Numerous new items, weapons, and titles to attain
--------------------------------------------------------------------------

This is takin in its orginal form from guildwars website you can see the artwork or read it on your own here.
http://www.guildwars.com/press/releases/eyeofthenorthgw2/eyeofthenorth.php
Discuss it here!
---------------------------------------------------------------------------------------

Yes I do realise this is old news but I thought I'd put it up because it wasn't up yet.

Punchline
06-18-2007, 03:31 AM
Old news. :P

kiahann
06-18-2007, 04:19 AM
I know its old...Was just posting it since no one else did.

godliest
06-18-2007, 12:21 PM
I've returned to Guild Wars after a quitting WoW. Must say I'm kind of enjoying the game. I will definitely be looking forward to this!

kiahann
06-18-2007, 03:46 PM
I'm going to be geting guild wars... Ill look it up on ebay this week. Ill have to give you a shoot when I do :top:

EVIL_BUNNY
07-07-2007, 03:17 AM
while im being lazy and dont buy game cards for WoW i play GW. yea kinda old news =P.

maomaochong
05-05-2009, 05:45 AM
A team of researchers from institutions in Germany, India, and Japan discovered this surprising result while observing the ant species Leptogenys processionalis travel down linear trails. Like many other ant species, these ants form trails with their pheromones that remain stable for hours or even days, making the trails analogous to vehicular highways.

“Our study clearly demonstrates that ant traffic is very different from vehicular traffic, in spite of superficial similarities,” Andreas Schadschneider, of the University of K?ln and the University of Bonn in Germany, told PhysOrg.com. “It also raises a fundamental question: how do the ants achieve practically ‘free-flow’ up to such high densities; our experiment demonstrates what happens and we also make a theoretical model of what might be responsible for this behavior.”
wow gold (http://www.wlkgame.com)
To observe the ants in their natural setting, the researchers set up video cameras at sections of 10 different one-way trails that had no intersections or routes that branched off. Surprisingly, the scientists never observed individual ants speeding up to overtake another ant in front; the ants followed each other in single file. This behavior, of course, contrasts with vehicular highway traffic, as well as most other known traffic forms.

Most significantly, the scientists found that, unlike vehicular traffic, the average velocity of ant traffic remains the same in spite of increasing density. Consequently, the greater the density, the greater the flux, so that more ants travel down the trail segment in a given amount of time. In contrast, vehicles on a highway tend to slow down when the traffic density increases, eventually resulting in a traffic jam. Along the same lines, the researchers noted that most types of high-density traffic exhibit mutual blocking, in which a vehicle is prevented from moving by neighboring vehicles and also contributes to the blocking of those vehicles. However, the researchers did not observe mutual blocking in the ant trails. wow gold (http://www.wlkgame.com/wow-gold.html)

As the researchers suggested, perhaps evolution has optimized ant traffic flow, since ants are known to have highly developed social behaviors. In their study, the scientists observed that ants tend to form platoons in which they move at almost identical velocities, allowing them to travel “bumper-to-bumper” while maintaining their velocity. At higher densities, platoons merge to form longer platoons. But because their head-distance remains the same, traffic still maintains its same velocity even as density increases. This behavior is very different from highway traffic, in which vehicles close together tend to slow down.