Pamis
11-25-2007, 09:10 PM
I remember thinking about this when i saw all thise "warrior are broken subjects"
along time ago in the WoW forums. And i decided to post on it like a year later :)
I think a good majority of us will believe to say that warriors are not the strongest 1v1 class and are more or less Gear dependent in a 1v1 situation. Now for you Flamers on this topic i'm not saying warriors are ONLY gear dependent. Ive been playing the warrior since i dunno 1 month after WoW released. And what im trying to say is when a warrior hits the maximum level of Skill level (meaning he cant really get any better at his class) It becomes gear dependent.
K setting that aside When a company makes an MMORPG they need SOLO pvp balance, PVE balance, and finally the most over looked subject GROUP PVP balance. I get really annoyed when i see posts about that other classes are better at 1v1, and those people who post this dont often look at the warrior class in Group pvp. The warrior class is a hard hitting burst damage class, they lack very good kiting, pvp crowd control so what can they do? simple in a group of pvpers because the warrior is able to hit so hard it is able to create chaos within the groups. An unorganized team who doesnt control that warrior or its damage (by that i mean heals) often loses. The reason being the warrior's job in the pvp world was to be a key part in GROUP pvp not solo.
Mortal strike: lowers healing rate on target= easier to take down
Pummel: Quick way to stop a spell, and perhaps more usefull then the rogues kick in a sense that a warrior wears plate and is much harder to take down with pure damage
Intercept/charge: Stop another class from reaching your healer/spell caster. I cannot think of another class in the game who can save a healer or spell caster at quick as a warrior due to intercept.
Hamstring: linked to intercept/charge. Prevent Opponent to get to healer/spell caster (Easily done before intercept but allows caster to get away from enemy after interception)
In group pvp if the warrior is not handled quickly (crowd controlled, killed) then it easily can be the most effective supportive class. Particularly in battle grounds does the warrior do best (or open world pvp) Warriors normally go on mass killing sprees in battle grounds compared to the arena because theres no organization to control the warrior in these situations.
I believe blizzards originally intent with the warrior was to be the group pvp dominant. The burning crusades arena makes us forget how use ful the warrior is in group pvp because of more sophisticated orginazation then GET THE FLAG!
along time ago in the WoW forums. And i decided to post on it like a year later :)
I think a good majority of us will believe to say that warriors are not the strongest 1v1 class and are more or less Gear dependent in a 1v1 situation. Now for you Flamers on this topic i'm not saying warriors are ONLY gear dependent. Ive been playing the warrior since i dunno 1 month after WoW released. And what im trying to say is when a warrior hits the maximum level of Skill level (meaning he cant really get any better at his class) It becomes gear dependent.
K setting that aside When a company makes an MMORPG they need SOLO pvp balance, PVE balance, and finally the most over looked subject GROUP PVP balance. I get really annoyed when i see posts about that other classes are better at 1v1, and those people who post this dont often look at the warrior class in Group pvp. The warrior class is a hard hitting burst damage class, they lack very good kiting, pvp crowd control so what can they do? simple in a group of pvpers because the warrior is able to hit so hard it is able to create chaos within the groups. An unorganized team who doesnt control that warrior or its damage (by that i mean heals) often loses. The reason being the warrior's job in the pvp world was to be a key part in GROUP pvp not solo.
Mortal strike: lowers healing rate on target= easier to take down
Pummel: Quick way to stop a spell, and perhaps more usefull then the rogues kick in a sense that a warrior wears plate and is much harder to take down with pure damage
Intercept/charge: Stop another class from reaching your healer/spell caster. I cannot think of another class in the game who can save a healer or spell caster at quick as a warrior due to intercept.
Hamstring: linked to intercept/charge. Prevent Opponent to get to healer/spell caster (Easily done before intercept but allows caster to get away from enemy after interception)
In group pvp if the warrior is not handled quickly (crowd controlled, killed) then it easily can be the most effective supportive class. Particularly in battle grounds does the warrior do best (or open world pvp) Warriors normally go on mass killing sprees in battle grounds compared to the arena because theres no organization to control the warrior in these situations.
I believe blizzards originally intent with the warrior was to be the group pvp dominant. The burning crusades arena makes us forget how use ful the warrior is in group pvp because of more sophisticated orginazation then GET THE FLAG!