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Uzbeki
10-18-2006, 03:19 PM
City of Villains is a massively multiplayer online role-playing computer game based on the superhero comic book genre. The game is integrated with City of Heroes. The gameplay centers on defeating a variety of computer controlled opponents within a three-dimensional world using various powers and attacks, sometimes with the help of several other players.

Developer: Cryptic Studios
Platform: PC
Release date: November 2005
Status: Live


Offical Website: http://www.cityofvillains.com/

Punchline
10-18-2006, 07:56 PM
You forgot to sticky this!! XD

Quazimodo
10-30-2006, 05:36 PM
I heard the best part of this game was the character customization, except for that the game really doesnt have much to offer.

The Bum
11-01-2006, 04:53 PM
Yes, thats true, its pretty much the same all the way trough.. But you have alot of ways of customizing your character, both skills and look.

Quazimodo
11-01-2006, 04:58 PM
City of Villains is a massively multiplayer online role-playing computer game based on the superhero comic book genre. The game is integrated with City of Heroes. The gameplay centers on defeating a variety of computer controlled opponents within a three-dimensional world using various powers and attacks, sometimes with the help of several other players.

Developer: Cryptic Studios
Platform: PC
Release date: November 2005
Status: Live


Offical Website: http://www.cityofvillains.com/


I think it's a NCSoft game btw, or is Cryptic Studios a division of NCSoft?

Ricje
11-03-2006, 08:04 AM
Cryptic Studios is the developer.

It's basicly the same as City of Heroes, but instead of a hero, you play the bad guy ;)

The archetypes are simular to that of heroes, yet different.
Example: The corruptor is the same as Blaster, but instead of offense-assistance powers they have offense-support.

The difference between these 2: offense-assistance is basicly dealing damage and knocking a foe into immobilization or making it unable to do almost anything. offense-support is basicly dealing damage, and healing the people near you, or help keep them on their feet.

Also their inherent powers are different. The more damage a blaster takes, the more damage he deals. As for a corruptor, below a certain amount of health they have blown off their target, their chance to deal critical damage gets raised.

Amoras
11-03-2006, 10:47 AM
I played the beta. I played the beta for 10 minutes. I played the beta and it sucked. I wish I didn't play the beta. =(

enafull
10-15-2007, 02:47 PM
I heard the best part of this game was the character customization, except for that the game really doesnt have much to offer.

serena110
10-25-2007, 03:07 AM
I heard it is a nice game, and it is even better than city of Heroes. The villains can be catoriged into five tpyes: the brute, controller, mastermind, the dominator and the corruptor. The players will get the joy of act as a big villain.

lmaomao
07-30-2009, 07:08 AM
I’ve been thinking a lot about education lately. It all started when I watched this TED talk by Sir Ken Robinson, “Do Schools Kill Creativity?” Robinson asserts that creativity in education is as important as literacy, and the current school system does not treat it as such. In fact, he says, the current school system stifles creativity.
What these things have in common you see is that kids will take a chance. If they don’t know, they‘ll have a go. Am I right? They’re not frightened of being wrong. Now I don’t mean to say that being wrong is the same thing as being creative. But what we do know is, if you’re not prepared to be wrong, you’ll never come up with anything original. If you’re not prepared to be wrong.
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And by the time they get to be adults, most kids have lost that capacity. They have become frightened of being wrong. And we run our companies like this, by the way — we stigmatize mistakes. And we are now running national education systems where mistakes are the worst thing you can make. And the result is that we are educating people out of their creative capacities. Picasso once said this. He said, that all children are born artists, the problem is to remain an artist as we grow up. I believe this passionately; that we don’t grow into creativity, we grow out of it, or rather that we get educated out of it. So why is this?
Do Schools Kill Creativity?
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When I heard this, I of course started thinking about my own schooling. I was fortunate enough to go to some pretty unconventional schools throughout my childhood. My elementary school, for example, encouraged “inventive spelling.” If you didn’t know how to spell a word for the story you were writing, you made it up — you wrote it the way you thought it should be. Now, I can’t prove any cause and effect here, but I now happen to be a top-notch speller. I’m sure that’s more due to my childhood consumption of every book I laid my hands on, but inventive spelling was great nonetheless. We actually had a class called “Rhythm” that, as far as I remember, entailed a lot of jumping and dancing around a big empty room. I also didn’t have grades until I was 10 years old, and the school I went to resided inside half the public library building.
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So my schooling experience wasn’t exactly conventional, but it began to fit into certain molds as I grew older. After all, I had to get into college, didn’t I?
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Robinson suggests that our schooling system would look to aliens like an entire process devoted to creating university professors. If you look at the path from high school to university and beyond, schooling and academia have become insulated, self-perpetuating ecosystems that are often irrelevant to the world outside. Luckily, there are many teachers who reach beyond that — but it is a hard system to crack.
Confessions of a Lifelong Student
Let me pause to say that I have always loved being a student. I actually was one of those people who really liked going to school. And in university, after completing a thesis my senior year, I considered going on to do a PhD in literature. But after a year and a half of giving myself space from academia, I realized that if I do go back to school, it needs to be for something relevant to the social discussions and issues I confront every day. I still adore literature, but I cannot spend six years diving ever further into the insulated academic world of literary analysis. Today I am writing my stories, exploring new territory, and diving into projects that I figure out as I go. Most importantly, I have realized how much I am learning by going at it myself.
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I sat down today and thought about the most organic and fulfilling learning experiences I’ve ever had. The first four things that sprang to mind were: aoc gold (http://www.aocgoldweb.com)
- becoming fluent in Spanish
- taking a community activism training course
- learning to start my own business and build an online community
- writing my thesis

takeiteasy01
08-24-2009, 09:09 AM
I heard the best part of this game was the character customization,




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