View Single Post
Old 12-19-2006, 01:41 PM   #24
Rysen
Initiate
 
Join Date: Nov 2006
Posts: 4
Rysen is an unknown quantity at this point
I only read the first page, but I think alot of people miss the point of what it means to be good in PvP.

It starts with knowing the fundementals (basics) of your class, such as strengths and weaknesses and then grows into exploiting in-game skills to reap the greatest results.

Know your class before focusing on an opponents class. Take the warrior for ex. Warriors are close ranged, melee combatants. Vs. a hunter, you are prolly gonna get kited, and warriors are no good at ranged combat. You may get off a charge, but in most cases you will end up in combat and unable to use it. Use charge on the pet and then stance dance to berserker and intercept from the pet to the hunter. You gain rage from charging the pet, and while pet is stunned, you gain time to switch stances and intercept the hunter. From there, you focus on your most devistating blows, keeping in mind rage conservation, depending on if the hunter is at full health or if you want a nice execute.

Most warriors know that shield bash in Def. stance interrupts casting and pummel in berserker stance does as well. Both also keep the caster from casting a spell of that type for a period of time. So if a warrior comes upon a caster, he should know (regardless wether or not he has knowledge of that class of caster), shield bash and pummel will hault all forms (that current) casting from that target.

Once a warrior understands his weaknesses and strengths, he can stop focusing on diff. classes and start using what he has learned from lvl 1 to lvl 60 (70) to put himself into the best position in every situation. (Close gaps, stop casting, immunize to immobilizing effects, dissarm etc.)

As for those who think well geared toons who exploit skills that keep an opponent stuned or immobilized in some way, I fail to see your point.

It takes time to gear ones self and over that time alot is learned of ones class abilities and also of the abilities other classes posses. (Above I mentioned it is not nessicary to have extensive knowledge of other classes beyond the basic, it does help to delve into other classes strengths/weaknesses) It takes skill, or at least persistance, to get yourself geared up. I would never say that a person who compleatly erased me in a bg is not skilled just because they have a legendary weapon and I am still using a blue. Same goes for armor. I am skilled in PvP, and the better armor I can get ahold of, the longer I can hold out and kill before I end up in a gy.

I have read many people critisizing Rogues and other classes for keeping a player locked in position stunned or what have you, but I see no validity in this complaint. If your class offers a way to do this, then by not using it, you are showing a lack of knowledge and skill of your class. Every class has a way of combating another classes skills. If you come across a class you can't pwn, it's because you don't know your class well enough to pwn them.

For example: (keeping to the warrior) A rogue is stealthed, you see him/her stealth or hear it.
--- Demorilizing shout will break a rogues stealth. Once stealth is broken, you need to get to him/her. If you are out of combat, charge, if not, intercept, if too close, just run in on him/her. First thing you use is rend. No class can go invisible with a dot on it. Next, hamstring, (and if you are an arms warrior, you have a 15% chance of immobilizing target for 5 secs), so he/she cannot run from you. Next is routine, beat the living daylights outta him/her whilst throwing in an extra hamstring before the first wears off. What is not routine is MAKE SURE you keep a REND on him/her.

--- If you see a rogue before he/she sees you, charge and rend immidiatly, then hamstring, and follow up with an ass kickin.

--- If you get jumped by a rogue, make sure he/she is targeted and spam your FEAR (intimidating shout). When you come out of stun, the rogue will be feared and you will have time to heal/run and intercept, rend, hamstring etc. and then procede to pound the crap outta him/her.

These are generic ways that a warrior can combat a rogueish problem. There are always free action potions, signets etc. that can combat immobilzing effects, quicken your running speed and give you an edge in bg's.

If anything can possibly reduce a PvP'rs skill in my eyes, it is potions/flasks/scrolls. They are not part of your characters generic spec/class/race and lean a little to the cheating side of purist combat. PvP between all cspec/class/races should be much like equals in a boxing/fencing match. Your skills may differ, but for everything you have, I have a counter, and the one who wins is the one who can counter and reciprocate an attack faster than the other can attack and counter.

Last edited by Rysen : 12-19-2006 at 01:47 PM.
Rysen is offline   Reply With Quote