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03-28-2007, 08:59 PM | #1 |
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Join Date: Nov 2006
Posts: 8
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Resolution problems with Fraps and Vegas
Hey,
I am currently trying to create a Machinima and I am using Fraps and Sony Vegas 6.0 to do so. Before I start filming all the scenes, and start getting some WoW Model Viewer recordings, I want to make sure that I do it in a way that preserves the quality as much as possible. My computer screen resolution is 1280 x 768 and I am assuming that I have the same resolution set in game. (I will double check in a bit). I am trying to find out, what is the best way to make a movie that is in real widscreen ratio. (16:9) My computer is considered widescreen, however, it is not quite 16:9. What settings do I put at the beginning when creating a Vegas project, what settings to I put in model viewer or fraps to get the right footage? I am fine with cutting off the top and bottom of the footage to be able to make it true widescreen, however, I don't want any stretching, or loss of quality. Again, I am looking to make the highest quality end product without any stretching of the ingame or model viewer footage. Thanks in advance for any help! - Laf |
03-28-2007, 09:38 PM | #2 |
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Join Date: Feb 2006
Posts: 9
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If you are encoding the video @ full resolution you are playing, set your Vegas project to that exact same resolution. I do that for my resolution, which is 1680x1050 which is ~16x10.
To answer your model viewer question, the easiest thing I found was to find 1 step up from your current resolution, or at least the closest to it. Until they release the new version that is. So for my 1680x1050 I have to use their 1600x1200. The next version is supposed to have a custom canvas option, like they use to have. |
03-29-2007, 03:17 AM | #3 | |
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Join Date: Nov 2006
Posts: 8
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Quote:
Alright, I think I am starting to understand it. Would the following not destroy the clarity?: 1. Record ingame footage normally. It will record the screen at 1280 x 768. 2. Set the canvas size to either 1280 x 768 or bigger for better resolution. What settings do I put at the beginning of creating a project or at the end when rendering to make it widescreen, by cutting the edges, not stretching? |
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03-29-2007, 07:37 AM | #4 |
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Join Date: Jun 2006
Posts: 10
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http://www.warcraftmovies.com/movieview.php?id=37464
i explain it in this video.. project setup at the beginning and rendering at the end |
03-30-2007, 03:23 AM | #5 | |
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Join Date: Nov 2006
Posts: 8
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Quote:
I still have a question on what to do with my specific settings, though. I just double checked and when I run Fraps with the setting "full screen" turned on, my movies are 1280 x 768. Now in WoW model viewer, I goto View > Set Canvas Size > 1280x768, however once I go into the properties of the clip I make, it says 928x610. Is there something I am doing wrong? Why isnt the model viewer clip coming out as 1280x768? Also, on an unrelated question, is there any way in Vegas to join clips together? The reason I ask is when I am creating animation chains (a guy standing, then running, then jumping) I have to put three separate clips together. Now when I go into the effects to use chroma keyer, it is a pain to go through it on each little spliced video clip. I want to be able to join them all together, then just do chroma keyer once or pan/crop once. Is this possible? Thanks again for the info so far! |
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04-01-2007, 09:09 PM | #6 |
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Join Date: Nov 2006
Posts: 8
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Shameless bump.
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